Feature #10844
closedTracePoint API needs an event to inform about creating/removing a new frame without calling something
Description
There are some situations when Ruby VM creates a new frame even if there is no calls
E.g. ensure create a new block.
Here is a simple program which shows that the frame is added but no event is reported.
It is important to known about such situations to correctly implement stepping in debugger.
It would be nice if the api reports about such situations with something like :start_frame/:end events.
What do you think?
def actual_stack_size(frames_to_skip=3)
bt = Thread.current.backtrace_locations(frames_to_skip)
bt.size
end
TracePoint.new do |tp|
printf "%8s %s:%-2d %13s %d\n", tp.event, tp.path, tp.lineno, tp.method_id, actual_stack_size
end.enable
begin
raise
rescue
'error'
end
1
c_return ruby/debugger/ruby-16236.rb:7 enable 1
line ruby/debugger/ruby-16236.rb:9 1
line ruby/debugger/ruby-16236.rb:10 1
c_call ruby/debugger/ruby-16236.rb:10 raise 1
c_return ruby/debugger/ruby-16236.rb:10 raise 1
c_call ruby/debugger/ruby-16236.rb:10 new 1
c_call ruby/debugger/ruby-16236.rb:10 initialize 2
c_return ruby/debugger/ruby-16236.rb:10 initialize 2
c_return ruby/debugger/ruby-16236.rb:10 new 1
c_call ruby/debugger/ruby-16236.rb:10 backtrace 1
c_return ruby/debugger/ruby-16236.rb:10 backtrace 1
raise ruby/debugger/ruby-16236.rb:10 1
c_call ruby/debugger/ruby-16236.rb:12 === 2
c_return ruby/debugger/ruby-16236.rb:12 === 2
line ruby/debugger/ruby-16236.rb:12 2
line ruby/debugger/ruby-16236.rb:14 1
Updated by ko1 (Koichi Sasada) over 9 years ago
- Status changed from Open to Feedback
- Assignee set to ko1 (Koichi Sasada)
I want to reject this proposal because:
(1) ensure clause can be executed without pushing frame
begin
no exception¶
ensure
puts "ensure"
end
The line [puts "ensure"] is called without pushing new frame.
(2) performance down
Inserting hook points slows down execution speed even if it is enabled.
We need to be careful for that.
It is important to known about such situations to correctly implement stepping in debugger.
Maybe we can provide another way.
For example, line events also help with current implementation.
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
Koichi Sasada wrote:
I want to reject this proposal because:
(1) ensure clause can be executed without pushing frame
begin
no exception¶
ensure
puts "ensure"
endThe line [puts "ensure"] is called without pushing new frame.
not sure how it is related :( The even is supposed to be filed only if a new frame has been pushed so it is ok to not file it here.
(2) performance down
Inserting hook points slows down execution speed even if it is enabled.
We need to be careful for that.
I agree, the performance is always important.
It is important to known about such situations to correctly implement stepping in debugger.
Maybe we can provide another way.
For example, line events also help with current implementation.
I'm not sure I understand how it may help here :( debugger still needs to known size of frame's stack.
I.e. if at the previous stop (e.g. breakpoint) we had X frames then next (step over) is supposed to stop execution
an text line event which frames stack's size is X or less.
Consider the following code
begin
raise
rescue
puts '1'
end
puts '2'
If debugger is stopped at "raise" line most users expect that after "next"(step over) command it will stop at "puts '1'"
And currently to implement such behavior both byebug and debase have to count frame's stack size manually :(
Updated by deivid (David Rodríguez) over 9 years ago
@Oleg What's the problem with counting frame's stack size manually?
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
David Rodríguez wrote:
@Oleg What's the problem with counting frame's stack size manually?
First: it introduced one more notion: calculated stack size, which we should use for stepping only.
Second: its calculation is not that simple you not only need to inc/dec it but should also compare it with real stack size
to fix errors you may have due to absence of new/end frame events :(
Thus I believe the API should be improved to make debugger's implementation easier.
Updated by deivid (David Rodríguez) over 9 years ago
Both of those issues arised from several bugs in the TracePoint API that led to unbalanced counts of call/return events in some cases. Once all those bugs are fixed, the calculated stack size should be reliable enough so that a single notion of stack size is need. Furthermore, I don't think Byebug is actually using the "real stack size" anymore.
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
David Rodríguez wrote:
Both of those issues arised from several bugs in the TracePoint API that led to unbalanced counts of call/return events in some cases. Once all those bugs are fixed, the calculated stack size should be reliable enough so that a single notion of stack size is need.
As for counting: could you please refer those bugs?
Furthermore, I don't think Byebug is actually using the "real stack size" anymore.
Yes, byebug doesn't use real stack size but it means it does not provide complete information about the stack :(
Updated by deivid (David Rodríguez) over 9 years ago
Sure, most of the issues here were related to unbalanced counts of events: https://github.com/deivid-rodriguez/byebug/issues/16#issuecomment-47673108 All of them are already fixed. The only bug yet to be fixed related to this would be this one: https://bugs.ruby-lang.org/issues/10724, https://github.com/deivid-rodriguez/byebug/issues/103
Yes, byebug doesn't use real stack size but it means it does not provide complete information about the stack :(
Not sure what you mean here. The stack size at any moment in the execution of a thread is a single positive integer, which can be right or wrong. If this number is the correct number, I don't know how it can be more "complete". Can you be more specific and possibily open an issue in byebug with whatever is wrong/missing?
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
David Rodríguez wrote:
Yes, byebug doesn't use real stack size but it means it does not provide complete information about the stack :(
Not sure what you mean here. The stack size at any moment in the execution of a thread is a single positive integer, which can be right or wrong. If this number is the correct number, I don't know how it can be more "complete". Can you be more specific and possibily open an issue in byebug with whatever is wrong/missing?
e.g. byebug is unable to detect additional frame added by rescue thus it will not be able to provide information about the frame.
Updated by deivid (David Rodríguez) over 9 years ago
After rereading the whole thing, I'm still not clear about the issue...
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
David Rodríguez wrote:
After rereading the whole thing, I'm still not clear about the issue...
What exactly is unclear? Why I suggest add a new event or when byebug could miss a frame?
Updated by os97673 (Oleg Sukhodolsky) over 9 years ago
David Rodríguez wrote:
Both.
Ok, so let's start with byebug. When it is stopped inside rescue clause (as far as I understand) it doesn't know about the frame "rescue" added because there is no event about it. Am I right? If so how it will report data local to the frame?
Updated by deivid (David Rodríguez) over 9 years ago
I'm not able to try this right now but I'm pretty sure that just works in byebug... I'll confirm as soon as possible.
Updated by deivid (David Rodríguez) over 9 years ago
Don't see anything wrong...
~/Work/byebug $ cat backtrace.rb
begin
Int('hola')
rescue
local = 17
byebug
puts local
end
~/Work/byebug $ ruby -Ilib -rbyebug backtrace.rb
(byebug) bt
--> rescue in <main> at .../Work/byebug/backtrace.rb:6
<main> at .../Work/byebug/backtrace.rb:1
(byebug) local
17