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Bug #19535

closed

Instance variables order is unpredictable on objects with `OBJ_TOO_COMPLEX_SHAPE_ID`

Added by byroot (Jean Boussier) over 1 year ago. Updated 11 months ago.

Status:
Closed
Assignee:
-
Target version:
-
[ruby-core:112926]

Description

Context

I've been helping the Mastodon folks in investigating a weird Marshal deserialization bug they randomly experience since they upgraded to Ruby 3.2: https://github.com/mastodon/mastodon/issues/23644

Ultimately the bug comes from a circular dependency issues in the object graph that is serialized when one call Marshal.dump on an ActiveRecord::Base object.

A simplified reproduction to better explain the problem is:

class Status
  def normal_order
    @attributes = { id: 42 }
    @relations = { self => 1 }
    self
  end

  def inverse_order
    @relations = nil
    @attributes = { id: 42 }
    @relations = { self => 1 }
    self
  end

  def hash
    @attributes.fetch(:id)
  end
end

s = Marshal.load(Marshal.dump(Status.new.normal_order))

s = Marshal.load(Marshal.dump(Status.new.inverse_order))

In short, that Status object is both the top level object, and is referenced as a key in a hash, in that same payload. It also defined a custom #hash method, that requires some other attribute to be set.

It all "works" as long as @attributes is dumped before @relations.

Problem

The above micro-reproduction uses two different shapes to demonstrate the ordering issues, but in both case the ordering is predictable.

However if you generate too many shapes from a single class, it will be marked as TOO_COMPLEX and future instance will have their instance variables backed by an id_table, which is unordered, and will cause a similar issue.

I definitely consider this a bug on the Rails side, and I will do what I can so that Rails doesn't depend on that implicit ordering.

However it's unlikely we'll be able to fix older version, and other users may run into this issue when upgrading to Ruby 3.2, so I think it may be worth to try to preserve some sort of predicable ordering, at least for a few more versions.

Additionally, debugging it was made particularly difficult, because it would work fine initially, and then break after enough shapes had been generated. Generally speaking I think such semi-predictable behavior is much worse than a fully random behavior (similar to how Go randomize keys order in their maps).

Historical behavior

On Ruby 3.1 and older, the instance variables ordering was defined by the order in which each ivar appeared for the very first time:

class Foo
  def set
    @a = 1
    @b = 2
    @c = 3
    self
  end

  def inverse_order
    @c = 3
    @b = 2
    @a = 1
    self
  end
end

p Foo.new.set.instance_variables # => [:@a, :@b, :@c]
p Foo.new.inverse_order.instance_variables # => [:@a, :@b, :@c]

This means that the order could be different from once execution of the program to another, but would remain stable inside a single process.

On 3.2, it's now defined by the order in which each ivar appeared in that specific object instance:

[:@a, :@b, :@c]
[:@c, :@b, :@a]

Except, if the object is backed by an id_table, in which case it's fully unpredictable.

Possible changes

I discussed this with @tenderlovemaking (Aaron Patterson), and he suggested we could change the id_table for an st_table so that the ordering could be predictable again, and would behave like objects with a non-complex shape.

Another possibility would be to preserve the observable behavior of 3.1 and older.

Or of course we could clearly specify that the ordering is random, but if so I think it would be wise to make it always random so that this class of bugs has a much higher chance to be caught early in testing rather than in production.

cc @Eregon (Benoit Daloze) as I presume this has implications on TruffleRuby as well.


Related issues 1 (0 open1 closed)

Related to Ruby master - Feature #19538: Performance warningsClosedActions
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